/home/webperpus/repositori.untidar.ac.id/htdocs/repositori_neo/lib/SearchEngine/DefaultEngine.php:610 "Search Engine Debug 🔎 🪲"
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Gamification is an innovative approach in English language learning, which offers the potential to increase students' motivation, engagement, and academic achievement. In the Indonesian context, there is still little study on integrating gamification with character education as stated in the national education goals, mainly the Pancasila Student Profile. This systematic review synthesizes findi…