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SKRIPSI THE EFFECTIVENESS OF USING GUESSING GAME IN TEACHING VOCABULARY TO THE FIFTH GRADE STUDENTS OF SDN BOROBUDUR 1
ABSTRACT
Syifa, Yahya Ibnu. (2024).
The Effectiveness Of Using Guessing Game In Teaching Vocabulary To The Fifth Grade Students Of SDN Borobudur 1. An Undergraduate Thesis. English Department. Faculty of Education and Teacher Training, Tidar University. Advisor 1 Rini Estiyowati Ikaningrum, M.Pd. Advisor 2 Winda Candra Hantari, S.S., M.A. Keywords: Vocabulary, Guessing Game, Elementary School. Vocabulary plays a significant part in student learning. In order to effectively communicate, students just grasp Vocabulary because it may be used to infer a sentence's meaning. The more Vocabulary they have, the more proficient they will be in speaking English. On the other hand, elementary school students' most significant obstacle to learning English is a need for more vocabulary proficiency. Learning, comprehending, and using a term can be challenging for many kids. Some also need help pronouncing the words correctly, while others need help finding the right word for the task. The Writer used a quantitative method in this study, focusing on quasiexperimental research. The population of this research was the students of SDN Borobudur 1 while the sample of this research are fifth Grade students in VA and VB of SDN Borobudur 1. The primary data of this study was obtained directly from pre-test and post-test. The data analysis was used in this study are Descriptive analysis, Normality test, Homegenity test and Independent sample t-test to know the significant difference between two classes. The finding and discussion of this research indicated an understanding of empirical information regarding the Effectiveness of guessing games on students' vocabulary mastery. The experimental and controlled classes were both groups that the writer participated with. Since guessing games are enjoyable activities that might help students expand their vocabulary, it was thought that using them would benefit students' vocabulary development. It was demonstrated by the findings of a study done on the experimental class, whose pre-test mean score was 79.4. Following the intervention, the experimental class's score increased by 80.4. In meanwhile, the control class, whose pre-test mean was 80.1, received a score of 80.4 after the Guessing Game was not used, indicating that there was not a significant change. It gains 0.03 points by doing so. As a result, the alternative hypothesis, Ha, was accepted.
98-UN57.U1-SING-X-2024 | INGGRIS SYI T 2024 | Ruang Skripsi (PENDIDIKAN BAHASA INGGRIS) | Tersedia namun tidak untuk dipinjamkan - No Loan |
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