PERPUSTAKAAN UNTIDAR Repositori Mahasiswa Untidar

Beranda Katalog Koleksi Konten Lokal Tugas Akhir Mahasiswa (Skripsi, Laporan Akhir, LKP) Lantai 2

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Area Anggota
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
No image available for this title
Penanda Bagikan

Text

SKRIPSI DEVELOPING “MINIZOO EDUGAME” TEACHING MODEL FOR JUNIOR HIGH SCHOOL STUDENTS IN TAMAN KYAI LANGGENG (TKL) ECOPARK

ISMI MARYAM ALFIDARIYANI - Nama Orang;

Learning English can be more meaningful when it is linked to real-life contexts and supported by experiential learning activities. As one of the edutourism sites in Central Java, Taman Kyai Langgeng (TKL) Ecopark provides authentic opportunities for students to learn English in a more engaging and interactive way. This research aims to address the lack of interactive educational game facilities and meaningful learning experiences for junior high school students during study tours at Taman Kyai Langgeng (TKL) Ecopark. To solve this problem, this study developed a "Minizoo Edugame" teaching model. The research method used was Design-Based Research (DBR) by Plomp (2013), which consists of three phases: (1) a preliminary research phase for needs analysis, (2) a development or prototyping phase to design the product, and (3) an assessment phase to test the product’s feasibility. The data were collected through questionnaires, interviews, validation sheets, and user response forms. The collected data were analyzed quantitatively to determine feasibility percentages and qualitatively to interpret user feedback. The final product of this research is a guidebook for facilitators containing three structured adventure game missions. The results showed that the developed product is feasible for implementation. Based on expert validation, the product achieved a combined feasibility score of 86.7%. Furthermore, in the assessment phase, the model received a very positive response from its users, with an overall feasibility score of 86.2% from the junior high school students and a highest aspect score of 91.6% from the TKL operational staff. In conclusion, the "Minizoo Edugame" teaching model was found to be highly feasible in creating an engaging, interactive, and meaningful learning experience in an edutourism environment


Ketersediaan
#
Ruang Skripsi (BAHASA INGGRIS) INGGRIS ALF D 2025
141-UN57.U1-SING-XI-2025
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
INGGRIS ALF D 2025
Penerbit
MAGELANG : UNIVERSITAS TIDAR., 2025
Deskripsi Fisik
XII;216 HLM;29 CM
Bahasa
English
ISBN/ISSN
-
Klasifikasi
420
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
-
Info Detail Spesifik
-
Pernyataan Tanggungjawab
-
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
  • FULL TEXT
Komentar

Anda harus masuk sebelum memberikan komentar

PERPUSTAKAAN UNTIDAR Repositori Mahasiswa Untidar
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2026 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?